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Computing and E Safety


Our Computing curriculum is a blend of discrete skills’ teaching with integration and application across the curriculum. We use a wide range of hardware found in everyday life. This includes digital cameras, laptops, iPads and microphones among many others. Interactive whiteboards are fitted in every teaching space and these are widely used in lessons across the curriculum. Software is modern and up to date with specific programs and up-to-date websites chosen to support and enhance subjects.


From EYFS to Year 6, our curriculum and skills’ base builds progressively on the following areas of computing:-

  • E-safety
  • Programming
  • Handling Data
  • Multimedia
  • Technology in our lives


E-Safety: From the start of school, children are taught to use technology safely and respectfully. They learn what personal information is and how to keep it private and where to go for help if they have any concerns when using technology. In Key Stage Two, children discuss how to recognise acceptable and unacceptable behaviours and identify different ways in which to report concerns. is used frequently in discrete computing lessons as it provides engaging and exciting resources for children to increase their understanding of online safety. Our ‘Hector Safety Button’ (the online safety dolphin) can be accessed and pressed by any child if they see anything on-screen that upsets or worries them. Within Key Stage Two, all children begin to use search technologies, with a focus upon how to use them efficiently and effectively. They are taught how to recognise a possible discerning (false!) website and to be critical of digital content, evaluating how reliable the information may be. Children are also encouraged to investigate how results are selected and ranked whilst using popular search engines.


Programming: From Key Stage One, children start to understand what algorithms are at a basic level - a sequence of instructions or a set of rules (e.g. instructions for making toast). Children will also implement algorithms by creating and debugging simple programs. The children will have the opportunity to program (taking an idea and turning it into instructions a computer can understand), this could be writing a set of commands for a Bee-Bot or Roamer. It is important children are aware that most programs do not always go to plan, therefore they should be able to correct mistakes – ‘de-bugging’. The focus on algorithms at Key Stage One leads pupils into the designing process of programming at Key Stage Two. This will require children to apply their problem solving skills in order to design a game which is made up of many elements.


The curriculum is guided by the Somerset Computing scheme of work. This focuses on enabling children to become a digital citizen - learning to be safe and responsible when using technology, a digital creator - thinking logically as well as creatively and finally, a digital communicator - becoming digitally literate. ‘Computational thinking’ is a skill children will be taught to enable them to participate effectively in the digital world in order to be ready for secondary school and the future workplace.


Children’s access to computing is supported by our Virtual learning Environment, DB Primary. This is available for password protected home learning. It offers a safe chat room where children can post views and opinions as well as links to sites for revision and age specific ‘rooms’ for completing homework.


For children with Special Educational Needs, there are specifically tailored programs in school eg Wordshark for spelling, which are used to provide personalised learning.


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